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The Munching Millipede
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Devlog
Munching into Web
March 27, 2026
by
Steviesaurus Dev
2
The update includes a new port of the game that runs in the browser. This way users can try out a demo version without needing to own a C64 or emulator, or download the files. This new web version is...
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Random Stuff
March 20, 2026
by
Steviesaurus Dev
1
I realized that I was using the RND function all wrong. Passing a positive number just gets the next generated number. As I was passing in the TI (time) system variable, and it was simply treated as a...
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Music cleanup
March 18, 2026
by
Steviesaurus Dev
2
Just a small update to clean up some code. changed music notes on intro screen to be time based so that changing the difficulty doesn't affect it as much changed to music notes array from 16 elements...
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All Custom Characters
March 14, 2026
by
Steviesaurus Dev
1
In this version I'm using only custom characters and not copying anything from ROM. This actually simplifies the process of loading the characters, loads a little faster, and add a cool effect while t...
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Release 1.0.3
February 20, 2026
by
Steviesaurus Dev
1
Just a small update this week. changed text on title screen from level to difficulty made the millipede head a little deeper to reduce the smushed look refactored the code to move the custom character...
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Release 1.0.2
February 15, 2026
by
Steviesaurus Dev
This release adds the custom millipede characters. The load time is a little long, but the game seems to be running fine. minimal characters copied from ROM to high RAM body and 4 directional head cha...
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Custom Characters
February 15, 2026
by
Steviesaurus Dev
I working on adding a custom character set, but running into a few issues. Here are the millipede parts I came up with in asprite: This is how the main body and right facing head translate into bytes:...
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Bug fix update v1.0.1
February 04, 2026
by
Steviesaurus Dev
#bug fix
Small bug fix for an error that would be thrown if the millipede would grow longer that the string length 256 characters. I changed the path of the millipede to be stored in an array while updating po...
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Pre-Release History and Upcoming Notes
February 04, 2026
by
Steviesaurus Dev
Here is a little history to cover the work done prior to the initial release: the first iteration was very simple and running in about 2 hours, and just restarted on collision after that I continued t...
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