Nice snake game, good that you can adjust the difficulty level, gets a challenge quickly. I added it to my video along with other games released in February.
Nice snake game, but a choosable joystick-control would be nice.There are C64-emulators, in which the user can remap keyboard-keys to a controller, but on a real C64 machine, this is not possible, sadly. Therefore i suggest to support joysticks/joypads. Besides this, good game so far.
I totally agree, C64 games and joysticks just go together. Unfortunately, the lack of joystick here was purely due how unresponsive it was during testing. The game running in BASIC just doesn't loop fast enough to capture the joystick input as it happens. This leads having to hold it in the direction you want to go to get it to work, making fast direction changes almost impossible. The keyboard on the other hand is read from the buffer where the last 10 keystrokes are stored. This allows you to type all of you next moves fast and watch the millipede perform them on its next moves, making U-turns and other multi direction changes easy to pull off. I think the only way to be able to replicate this with the joystick would be a complete rewrite of the game in Assembly language, as the game loop would run 100x times faster.
But I will definitely keep this in mind moving forwards. I do want to start making Assembly games in the future.
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Had a bit of a play. It's good fun. I might throw some obstacles into my own snake game. :)
That's great, thank you.
Nice snake game, good that you can adjust the difficulty level, gets a challenge quickly. I added it to my video along with other games released in February.
Thank you very much for sharing my game. I have also shared your links on all my pages.
Thank you :)
Nice snake game, but a choosable joystick-control would be nice.There are C64-emulators, in which the user can remap keyboard-keys to a controller, but on a real C64 machine, this is not possible, sadly. Therefore i suggest to support joysticks/joypads. Besides this, good game so far.
Thank you Sparky-D,
I totally agree, C64 games and joysticks just go together. Unfortunately, the lack of joystick here was purely due how unresponsive it was during testing. The game running in BASIC just doesn't loop fast enough to capture the joystick input as it happens. This leads having to hold it in the direction you want to go to get it to work, making fast direction changes almost impossible. The keyboard on the other hand is read from the buffer where the last 10 keystrokes are stored. This allows you to type all of you next moves fast and watch the millipede perform them on its next moves, making U-turns and other multi direction changes easy to pull off. I think the only way to be able to replicate this with the joystick would be a complete rewrite of the game in Assembly language, as the game loop would run 100x times faster.
But I will definitely keep this in mind moving forwards. I do want to start making Assembly games in the future.
Thanks again, Steve
Hy Steve. Ah okay, that's the reason, why this is missing so far. Okay, understand.