UFO Intercept: Tactical Stand
About UFO Intercept: Tactical Stand
The attempt to prevent an alien invasion during UFO Intercept failed. They are now here and this is our last stand to prevent annihilation.
Gameplay
This game is a Battleship like turn based military style game played on grids. To help gameplay move faster each player has 10 spaceships on their grid. The number so shots that can be taken is based on the number of spaceships are remaining.
- all controls are all done with a mouse or touch
- 4 difficulties
How to play
- First you need to selected the difficulty, tap the Easy button to cycle through all 4.
- Next to place your spaceships, tap the grid on the starting position of any ship, then tap the end position and the ship will appear. Do this for all 10, or you can simply press the Auto button to cycle through random spaceship positions.
- Press Ready to switch to the Opponent grid.
- On the Opponent grid you can now select the cells that you wish to attack, you will have roughly 1 for each spaceship you have so keep placing until all are set, you can also use Auto here to add them randomly. You can remove one by tapping it again.
- Once all of your targets have been placed, tap Fire.
- Red markers are hits, and blue markers are misses. Spaceships are revealed when they are destroyed.
- You can tap Switch at any time to cycle between your grid and the opponent's.
- Above the grid on the left shows how many spaceships have been destroyed by you (green) and your opponent (red). You can also see how many remain of each size on the right. Below that are messages related to each action.
Development
I actually wrote this game in 2015 as a Battleship type game. This was the first video game that I ever wrote, and the initial version was written over 2 days. It's pretty crude containing all of the code, just under 1700 lines, in a single file. Originally both grids were displayed side by side, but was later changed to target mobile devices. It is written in pure JavaScript, although it's a little dated at this point, and doesn't even use a game loop.
Changes for this release
- rebrand, changed from Battleship to Tactical Stand
- removed jQuery dependency
- remove unknown font
The rebranded is designed to fit into the same space environment as UFO Intercept, and this is going to be part 2 in the series.
Upcoming
There's some cleanup to do in the code to make it more maintainable, but as far as the game goes these are some of the things I'm thinking of adding:
- change the game to have levels to better fit the story, so you would start as the first wave (easy difficulty), and progress through all 4 difficulties to complete the game
- create some better graphics for the spaceships
- add some animations
- add some sound effects
- create a Commodore 64 port
| Updated | 11 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Steviesaurus Dev |
| Genre | Strategy |
| Tags | battleship, Board Game, Touch-Friendly, Turn-based Strategy |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Links | GitHub |
| Content | No generative AI was used |
Development log
- Tactical Stand: Ready to Battle Again11 hours ago




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